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斯坦福专用课程 UE4 & C++ 专业游戏开发教程 24.5小时 中文字幕课程目录:
% c. Q+ x4 ], U5 cLecture 1 - lntroduction & SetupLecture 2 - Project Start & Version ControlLecture 3 - Gameplay, Collision, and PhysicsLecture 4 - Interfaces & Collision QueriesLecture 5 - Blueprints 101Lecture 6 - Debugging ToolsLecture 7 - UMG & (Player)AttributesLecture 8 - (Dynamic) Materials for GameplayLecture 9 - Audio,Animation, UILecture 10 - Basic Al & Behavior TreesLecture 11 - Intermediate Al with Custom Tasks & EQsLecture 12 - More Al, Environment Query Spawn LogicLecture 13 - Finalizing Al, Extending the FrameworkLecture 14 - UMG With C++ & More Framework ExtensionsLecture 15 - Console Variables,GameMode RulesLecture 16 - Writing our own_Gameplay Ability System_ alternativeLecture 17 - GameplayTagsLecture 18- Creating _Buffs_, World InteractionLecture 19- Multiplayer 1"Network Replication"Lecture 20 - Multiplayer 2Lecture 21 - Multiplayer 3Lecture 22- Finishing up MultiplayerLecture 23 -Serializing Game & Player ProgressionLecture 24 - Building Menus in UMGLecture 25 - UMG & Styling WidgetsLecture 26-Animation Blueprints & Ul lmprovementsLecture 27 -Data Assets,Data Tables,Async Loading (Asset Manager)Lecture 28- Packaging,Performance,PolishLecture 29 - Wrapping upLecture 30 - Additional Features斯坦福FPS素材
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