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3D计算机图形学编程指南|3D Computer Graphics Programming( A$ g4 k* t9 X
! D5 X8 ~8 v w; n* c- b国外课程,有字幕课程目录:
, y! Z4 ]2 v. K$ c3 B7 }01 Introduction02 Compiling our Project03 SDL Setup and Color Buffer04 Multiple Header Files05 vectors and Points06 Projecting Points07 Linear Transformations08 Fixed Time Step09 Triangles and vertices10 Line Drawing11 Dynamic Arrays12 OB] Files13 Vector Operations14 Triangle Rasterization15 Sorting Faces by Depth16 Matrices17 3D Matrix Transformations18 Projection Matrix19 Light and shading20 Texture Mapping21 Perspective Correct Textures22 Decoding PNG Files23 Textured OB] Files24Z-Buffer25 Camera26 Clipping27 Code Polishing & Refactoring28 Multiple Meshes29 CPU vs.GPU Rasterization30 Conclusion and Next Steps) e* N/ e8 v- S0 H3 |" ~
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