|
3D计算机图形学编程指南|3D Computer Graphics Programming8 ]% C q+ K% ^% e7 k, w
4 P0 W" l( X; f$ M8 ^! c国外课程,有字幕课程目录:& F+ }4 J) g8 Z3 _/ Z( D, D
01 Introduction02 Compiling our Project03 SDL Setup and Color Buffer04 Multiple Header Files05 vectors and Points06 Projecting Points07 Linear Transformations08 Fixed Time Step09 Triangles and vertices10 Line Drawing11 Dynamic Arrays12 OB] Files13 Vector Operations14 Triangle Rasterization15 Sorting Faces by Depth16 Matrices17 3D Matrix Transformations18 Projection Matrix19 Light and shading20 Texture Mapping21 Perspective Correct Textures22 Decoding PNG Files23 Textured OB] Files24Z-Buffer25 Camera26 Clipping27 Code Polishing & Refactoring28 Multiple Meshes29 CPU vs.GPU Rasterization30 Conclusion and Next Steps
* n3 C: T' W+ {% }3 W; Q |, ?6 n2 X& J& \: ?& [
侵权联系与免责声明1、本站资源所有言论和图片纯属用户个人意见,与本论坛立场无关
& `. P7 \2 w! P0 D2、本站所有资源收集于互联网,由用户分享,该帖子作者与瑞客论坛不享有任何版权,如有侵权请联系本站删除
2 u. r8 x: M6 i6 L1 A3、本站部分内容转载自其它网站,但并不代表本站赞同其观点和对其真实性负责
, h; o5 b9 m3 v5 V4、如本帖侵犯到任何版权问题,请立即告知本站,本站将及时予与删除并致以最深的歉意
. \; x8 Z/ N( i2 } N% ]. g侵权联系邮箱:ruike1@qq.com0 F7 {- s, i/ ~4 J5 P9 J0 i6 V
资源下载地址和密码(百度云盘): [/hide] 百度网盘信息回帖可见
% j( B" E% @* l9 L
% j; ], @3 T! E- L5 u- }% k2 X6 V/ G; f' B' c+ |6 @; U' f# W8 Z
6 \2 {, j# K2 D7 C: }, Q* A
本资源由Java自学网收集整理【www.javazx.com】 |
|